This is the 1st chapter in the Wizard's Choice series.
Choices which have been struck through indicate that either you die there or game over.
If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.
Achievements from the Wizard's Choice app.
Starting stats - Life: 12, Mana: 14, Gold: 0, Morale: 0
Choice 1
1 Shout a warning to Reginold (Morale +1, Mana -2)
2 Dive flat on your face (Morale +1, Mana -2)
3 Hide (Morale +2, Mana -2) [Achievement: Sneaky]
4 Stop and listen (Morale +2, Mana -2)
Choice 2
1 Cut the ears off (Gold +10)
2 Just run
Choice 3
1 Hide in the forest (Life -1)
2 Garrison in the ruin walls
3 Climb a large tree (Morale +1)
3.1 Let Reginold handle it (Life -3)
3.2 Blind them (Morale +1, Mana -2)
3.3 Blast them (Morale +2, Mana -4)
Choice 4
1 Go to castle (Morale +1)
2 Investigate fire (Life -1)
Choice 5
1 Follow Reginold (Life -2)
See below 2
2 Jump the wall spell (Mana -1)
2.1 Push rocks down on the climber (Morale +1) [Achievement: Got medieval on 'em!]
2.2 Just fry the climber (Morale +1, Mana -2)
2.3 Fry them all (Morale +2, Mana -4)
3 Turn and blast them (Morale +2, Mana -4)
Choice 6
1 Prepare a wall defense
1.1 Blast them (Morale +4, Mana -4)
1.2 Run for the castle
1.3 Set the courtyard on fire (Morale +4, Mana -2) [Achievement: A clever move!]
2 Enter the castle now
Choice 7
1 Let's go! (Life -3)
1.1 Blast it (Morale +3, Mana -4)
1.2 Use a charm spell (Morale +3, Mana -3)
1.3 Run! (Life -2)
1.4 Let goblins in and run (Morale +2, Mana -1)
2 Search the rooms and doors
2.1 Open the door (Mana -1)
See below 1
2.2 Shoot the eye-hole (Morale +1, Mana -2, Life -2)
2.3 Talk to the creature [Achievement: Diplomat]
2.4 Run (Life -2)
Choice 8
1 Investigate the sound (Morale +1)
2 I'm outta here!
Choice 9
1 Escort her out (Morale +2, Life -2)
2 Hide her and move on (Morale +1)
3 Send her on her way
4 Chain her back up for now (Morale +1) (redirected to other options) [Achievement: Joker!]
Choice 10
1 Keep the lantern hooded (Life -1)
2 Unhood the lantern (Morale +1)
Choice 11
1 Run for the stairs (Life -1)
2 Protection from evil spell (Morale +1, Mana -2)
3 Apologize [Achievement: Manners matter!]
3.1 Read another story (Morale -1) (redirected to other options)
3.2 Attempt to excuse yourself (Gold +50)
3.3 Run for the stairs (Life -1)
CHECKPOINT
Choice 12
1 Attack with spells (Morale +1, Mana -2)
2 Attack without spells
3 Cast a charm spell on him (Life -1, Mana -3)
4 Spy for a bit (Morale +1)
4.1 Attack with spells (Morale +1, Mana -2)
4.2 Attack without spells
4.3 Wait (Life -2)
Choice 13
1 Break the chest (Gold +30)
See below 2.2
2 Search around a bit (Gold +40)
2.1 Search the chest for traps (Gold +80, Life -1)
2.1.1 Charm one (Gold +60, Life -2, Mana -3)
2.1.2 Fire bolt (Gold +60, Mana -2)
2.1.3 Distract with an illusion (Mana -3)
2.1.3.1 A horde of goblins (Morale +2, Gold +60)
2.1.3.2 A dragon (Gold +60, Life -2)
2.1.4 Attack with dagger (Gold +60, Life -2)
2.2 Use the key now (Gold +80)
2.2.1 Hide back in room
2.2.1.1 Attack with spells (Morale +2, Mana -4) [Achievement: Area of effect spell (AOE)!]
2.2.1.2 Attack with dagger (Morale +1, Gold +60, Life -1)
2.2.1.3 Peek around curtain
See below 2.1
2.2.2 Prepare a spell (Gold +60, Life -1, Mana -2)
2.2.3 Cast an illusion
2.2.3.1 A horde of goblins (Morale +1, Gold +60, Mana -2)
2.2.3.2 A dragon (Gold +60, Mana -2, Life -2)
Choice 14
1 Open the door
2 Leave (Morale +1)
Choice 15
1 Grab the book and run (Gold +100, Life -1)
2 Try to disrupt the fiend's arrival
2.1 Grab the bowl and throw it (Morale +3, Gold +50, Life -3)
2.2 Throw your backpack at it (Morale +2, Gold +100, Life -2 )
3 No time for any of this! Run!
Choice 16
1 Try to close it
2 No time, just run! (Life -1)
Choice 17
1 Attack with your dagger (Morale +5, Life -5)
2 Blast them (Morale +4, Mana -4)
3 Charm the ogre (Morale +4, Mana -3) [Achievement: Crushing move!]
4 Run away! (Morale -2, Life -2)
Choice 18
1 Search the bodies (Gold +110)
2 Find Cibah first (Morale +2)
3 Flee the castle!
Choice 19
1 Offer to share a blanket (Life +5, Mana +5, Morale -1) [Achievement: You Cad!]
2 Offer her your blanket (Morale +1, Life +5, Mana +5)
3 Shrug and go to sleep (Life +5, Mana +5)
CHECKPOINT
Choice 20
1 Ambush them (Morale -1)
2 Follow them
Choice 21
2 Turn invisible (Morale +1, Mana -4)
2.1 Use an illusion
2.1.1 Goblins (Morale +4, Mana -2, Life -3; Life -1)
2.1.2 Girl ghost from the castle tower (Morale +4, Mana -2, Life -2; Life -1)
2.1.3 Demon from the altar room (Morale +6, Mana -2)
2.2 Cut the unicorn loose (Morale +4, Life -3; Life -1)
3 Use Cibah as bait
3.1 Blast them with flames (Morale +2, Mana -4)
See below 3.2
3.2 Firebolt one of them (Morale +1, Mana -2)
3.2.1 Cast illusion (Morale +3, Mana -2, Life -6)
3.2.2 Turn invisible (Morale +1, Mana -4)
See below 2
3.2.3 Drag Cibah up the hill
3.2.3.1 Attack with dagger (Morale +5, Life -5; Life -1)
3.2.3.2 Fan of fire (Morale +4, Life -2, Mana -4; Life -1)
3.2.3.3 Firebolt (Morale +4, Mana -2, Life -3; Life -1)
3.2.4 Lure more into ambush (Morale +1) (redirected to other options)
3.3 Use dagger (Morale +1, Life -2)
See below 3.2
Choice 22
2 Demand her surrender (Morale +1, Life -2)
3 Attack her (Morale +1)
4 Charm her (Life -2, Mana -3; Morale +1) [Achievement: Seducer!]
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Hey again, PG. More score to raise. Key scorers here are Gold and Morale and 30 Gold=1 Morale. As such, one can use up Life score then turn to the scarce Mana. There's also a missing Choice before #20 where Cibah suddenly exhibits torturous tendencies upon seeing the captive unicorn. With only the 1st of the 2 picks giving +1 Morale. Changes made are: 3>3.2 in Choice 3, 1>2.1 in Choice 5, 2>2.1>1.4 in Choice 7, 4>1 in Choice 9, 2>2.2>2.2.1>2.2.1.3>2.1.3>2.1.3.1 in Choice 13, 1 in Choice 17, 1 in Choice 18, and 3>3.3>3.2.4>3.2.2>2.1>2.1.3 in Choice 21.
ReplyDeleteHello Dratini. Apart from the choice you mentioned before #20, there's also one after #7. It appears that the author has rewritten the story and added some details, plus there are a lot of pictures which is a good thing. I will check the entire Wizard's Choice series when I have more time and update the changes. Thanks for reading.
DeleteAlso, it's once again refreshing to see what paths you take in order to achieve the highest score. I think to myself, "Ah, that was also possible."
Hmm..couldn't find the one after #7 but yes I suspect Sam's added a few pages between updates. Glad to help refreshing a fellow reader ;) .
DeleteThe choices have changed since the major update, not only were more images added, but new content was added to the story.
ReplyDeleteChoices 3, 4, 7 have been expanded since the update. There is a new set of a choices before choice 20 after the last check point. I listed it as Choice 20-1.
ReplyDeleteHere is a summary of the changes:
Choice 3: Every single choice except for “Garrison the ruins walls” leads to a new branch with more choices.
Choice 4: 4-2 branches out now, and you no longer lose 1 life.
Choice 7: This is mostly unchanged, the only one is 7-2.3 ("Talk to the creature"). This option presets four things you may say to the monster.
Choice 20-1 (as I call it because I couldn't think of a better name for it) appears right before choice 20.
I assembled the choice tree based on the new additions added to the story
here it is
Choice 3
1 Hide in the forest (Mana +2)
1.1 Eat your jerky now [Achievement: Push your luck]
1.1.1 Shoot your fire bolt (Mana -2, Morale +3, Life -1)
1.1.2 Charge and use your fire fan (Mana -4 , Morale + 3, Life -1) [Achievement: Go for it!]
1.1.3 Wait (Mana -4, Morale +3)
1.2 Just stay vigilant (Morale +1) [Achievement: Eye on the prize!]
See below 1
2 Garrison in the ruin walls
3 Climb a large tree (Morale +1) [Achievement: A clever move!]
3.1 Let Reginold handle it (Life -3)
3.1.1 Shiny fire... Must investigate. [Achievement: I'm An Adventurer, Dammit!]
3.1.1.1 Leave them to their meal (Morale +1) [Achievement: Pick your battles!](Skip to Choice 5)
3.1.1.2 Attempt to slay them
3.1.1.2.1 Prepare to use your flame bolt (Morale+2, Mana -2, Life -1, Gold+10)(Skip to Choice 5)
3.1.1.2.2 Prepare to charge (Moral+1, Life -1, Gold+10)(Skip to Choice 5)
3.1.2 I said, "Go to the castle!" (Morale +1)(Skip to Choice 5)
3.2 Blind them (Morale +1, Mana -2)
See below 3.1
3.3 Blast them (Mana -4, Morale +2)
See below 3.1
Choice 4
1 Go to castle (Morale +1)
2 Investigate fire [Achievement: I'm An Adventurer, Dammit!]
2.1 Leave them to their meal (Morale +1) [Achievement: Pick your battles!]
2.2 Attempt to slay them
2.2.1 Prepare to use your flame bolt (Mana -2, Morale +1, Life -1, Gold +10)
2.2.2 Prepare to charge (Morale+1, Life -1, Gold+10)
Choice 7
1 Let's go! (Life -3)
1.1 Blast it (Morale +3, Mana -4)
1.2 Use a charm spell (Morale +3, Mana -3)
1.3 Run! (Life -2)
1.4 Let goblins in and run (Morale +2, Mana -1)
2 Search the rooms and doors
2.1 Open the door (Mana -1)
See below 1
2.2 Shoot the eye-hole (Morale +1, Mana -2, Life -2)
2.3 Talk to the creature [Achievement: Diplomat]
2.3.1 Smile and say, "Greetings and salutations!"(Life -1)
2.3.2 Motion to the doors and say, "Goblins are disrespecting your property!"(Morale +1)[Achievement: Humor at ALL TIMES!]
2.3.3 Retreat out another door (Life -2) [Achievement: Wise retreat]
2.3.4 Open the front doors (Mana -1, Morale+2)[Achievement: A clever move!]
2.4 Run (Life -2)
Choice 20.1 (BEFORE CHOICE 20)
1. "Capturing and torturing is not practical against so many."(Morale +1)
2. "Very well, we can do all that, even the business with the eyeballs." [Achievement: Pragmatic]
Anyone know how to get "Nine Lives" achievement? It's a secret achievement on Chapter 1 and it's the only one I don"t have. Another guide mentions it, but doesn't say how to get it.
ReplyDeleteSame guy here. I figured out how to get "Nine Lives". You just have to die nine times in the same volume.
Delete