Monday, November 8, 2021

WIZARD'S CHOICE 1 (DELIGHT GAMES)

This is the 1st chapter in the Wizard's Choice series.

Choices which have been struck through indicate that either you die there or game over.

If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.

Achievements from the Wizard's Choice app.

 

Starting stats - Life: 12, Mana: 14, Gold: 0, Morale: 0

 

Choice 1

1 Shout a warning to Reginold (Morale +1, Mana -2)
2 Dive flat on your face (Morale +1, Mana -2)
3 Hide (Morale +2, Mana -2) [Achievement: Sneaky]
4 Stop and listen (Morale +2, Mana -2)
 

Choice 2

1 Cut the ears off (Gold +10)
2 Just run
 

Choice 3

1 Hide in the forest (Life -1)
2 Garrison in the ruin walls
3 Climb a large tree (Morale +1)
    3.1 Let Reginold handle it (Life -3)
    3.2 Blind them (Morale +1, Mana -2)
    3.3 Blast them (Morale +2, Mana -4)
 

Choice 4

1 Go to castle (Morale +1)
2 Investigate fire (Life -1)
 

Choice 5

1 Follow Reginold (Life -2)
    See below 2
2 Jump the wall spell (Mana -1)
    2.1 Push rocks down on the climber (Morale +1) [Achievement: Got medieval on 'em!]
    2.2 Just fry the climber (Morale +1, Mana -2)
    2.3 Fry them all (Morale +2, Mana -4)
3 Turn and blast them (Morale +2, Mana -4)
 

Choice 6

1 Prepare a wall defense
    1.1 Blast them (Morale +4, Mana -4)
    1.2 Run for the castle
    1.3 Set the courtyard on fire (Morale +4, Mana -2) [Achievement: A clever move!]
2 Enter the castle now
 

Choice 7

1 Let's go! (Life -3)
    1.1 Blast it (Morale +3, Mana -4)
    1.2 Use a charm spell (Morale +3, Mana -3)
    1.3 Run! (Life -2)
    1.4 Let goblins in and run (Morale +2, Mana -1)
2 Search the rooms and doors
    2.1 Open the door (Mana -1)
        See below 1
    2.2 Shoot the eye-hole (Morale +1, Mana -2, Life -2)
    2.3 Talk to the creature [Achievement: Diplomat]
    2.4 Run (Life -2)

Choice 8

1 Investigate the sound (Morale +1)
2 I'm outta here!
 

Choice 9

1 Escort her out (Morale +2, Life -2)
2 Hide her and move on (Morale +1)
3 Send her on her way
4 Chain her back up for now (Morale +1) (redirected to other options) [Achievement: Joker!]
 

Choice 10

1 Keep the lantern hooded (Life -1)
2 Unhood the lantern (Morale +1)
 

Choice 11

1 Run for the stairs (Life -1)
2 Protection from evil spell (Morale +1, Mana -2)
3 Apologize [Achievement: Manners matter!]
    3.1 Read another story (Morale -1) (redirected to other options)
    3.2 Attempt to excuse yourself (Gold +50)
    3.3 Run for the stairs (Life -1)

CHECKPOINT
 

Choice 12

1 Attack with spells (Morale +1, Mana -2)
2 Attack without spells
3 Cast a charm spell on him (Life -1, Mana -3)
4 Spy for a bit (Morale +1)
    4.1 Attack with spells (Morale +1, Mana -2)
    4.2 Attack without spells
    4.3 Wait (Life -2)

Choice 13

1 Break the chest (Gold +30)
    See below 2.2
2 Search around a bit (Gold +40)
    2.1 Search the chest for traps (Gold +80, Life -1)
        2.1.1 Charm one (Gold +60, Life -2, Mana -3)
        2.1.2 Fire bolt (Gold +60, Mana -2)
        2.1.3 Distract with an illusion (Mana -3)
            2.1.3.1 A horde of goblins (Morale +2, Gold +60)
            2.1.3.2 A dragon (Gold +60, Life -2)
        2.1.4 Attack with dagger (Gold +60, Life -2)
    2.2 Use the key now (Gold +80)
        2.2.1 Hide back in room
            2.2.1.1 Attack with spells (Morale +2, Mana -4) [Achievement: Area of effect spell (AOE)!]
            2.2.1.2 Attack with dagger (Morale +1, Gold +60, Life -1)
            2.2.1.3 Peek around curtain
                See below 2.1
        2.2.2 Prepare a spell (Gold +60, Life -1, Mana -2)
        2.2.3 Cast an illusion
            2.2.3.1 A horde of goblins (Morale +1, Gold +60, Mana -2)
            2.2.3.2 A dragon (Gold +60, Mana -2, Life -2)

Choice 14

1 Open the door
2 Leave (Morale +1)
 

Choice 15

1 Grab the book and run (Gold +100, Life -1)
2 Try to disrupt the fiend's arrival
    2.1 Grab the bowl and throw it (Morale +3, Gold +50, Life -3)
    2.2 Throw your backpack at it (Morale +2, Gold +100, Life -2 )
3 No time for any of this! Run!
 

Choice 16

1 Try to close it
2 No time, just run! (Life -1)
 

Choice 17

1 Attack with your dagger (Morale +5, Life -5)
2 Blast them (Morale +4, Mana -4)
3 Charm the ogre (Morale +4, Mana -3) [Achievement: Crushing move!]
4 Run away! (Morale -2, Life -2)
 

Choice 18

1 Search the bodies (Gold +110)
2 Find Cibah first (Morale +2)
3 Flee the castle!
 

Choice 19

1 Offer to share a blanket (Life +5, Mana +5, Morale -1) [Achievement: You Cad!]
2 Offer her your blanket (Morale +1, Life +5, Mana +5)
3 Shrug and go to sleep (Life +5, Mana +5)
 
CHECKPOINT
 

Choice 20

1 Ambush them (Morale -1)
2 Follow them
 

Choice 21

1 Use fire and steel [Achievement: Suicidal tendencies]
2 Turn invisible (Morale +1, Mana -4)
    2.1 Use an illusion
        2.1.1 Goblins (Morale +4, Mana -2, Life -3; Life -1)
        2.1.2 Girl ghost from the castle tower (Morale +4, Mana -2, Life -2; Life -1)
        2.1.3 Demon from the altar room (Morale +6, Mana -2)
    2.2 Cut the unicorn loose (Morale +4, Life -3; Life -1)
3 Use Cibah as bait
    3.1 Blast them with flames (Morale +2, Mana -4)
        See below 3.2
    3.2 Firebolt one of them (Morale +1, Mana -2)
        3.2.1 Cast illusion (Morale +3, Mana -2, Life -6)
        3.2.2 Turn invisible (Morale +1, Mana -4)
            See below 2
        3.2.3 Drag Cibah up the hill
            3.2.3.1 Attack with dagger (Morale +5, Life -5; Life -1)
            3.2.3.2 Fan of fire (Morale +4, Life -2, Mana -4; Life -1)
            3.2.3.3 Firebolt (Morale +4, Mana -2, Life -3; Life -1)
        3.2.4 Lure more into ambush (Morale +1) (redirected to other options)
    3.3 Use dagger (Morale +1, Life -2)
        See below 3.2

Choice 22

1 Turn to gather your friends
2 Demand her surrender (Morale +1, Life -2)
3 Attack her (Morale +1)
4 Charm her (Life -2, Mana -3; Morale +1) [Achievement: Seducer!]
 
 
 
 
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3 comments:

  1. Hey again, PG. More score to raise. Key scorers here are Gold and Morale and 30 Gold=1 Morale. As such, one can use up Life score then turn to the scarce Mana. There's also a missing Choice before #20 where Cibah suddenly exhibits torturous tendencies upon seeing the captive unicorn. With only the 1st of the 2 picks giving +1 Morale. Changes made are: 3>3.2 in Choice 3, 1>2.1 in Choice 5, 2>2.1>1.4 in Choice 7, 4>1 in Choice 9, 2>2.2>2.2.1>2.2.1.3>2.1.3>2.1.3.1 in Choice 13, 1 in Choice 17, 1 in Choice 18, and 3>3.3>3.2.4>3.2.2>2.1>2.1.3 in Choice 21.

    ReplyDelete
    Replies
    1. Hello Dratini. Apart from the choice you mentioned before #20, there's also one after #7. It appears that the author has rewritten the story and added some details, plus there are a lot of pictures which is a good thing. I will check the entire Wizard's Choice series when I have more time and update the changes. Thanks for reading.

      Also, it's once again refreshing to see what paths you take in order to achieve the highest score. I think to myself, "Ah, that was also possible."

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    2. Hmm..couldn't find the one after #7 but yes I suspect Sam's added a few pages between updates. Glad to help refreshing a fellow reader ;) .

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