This is the walkthrough for the children's book Ghost Hunter: JJ Jones by Delight Games.
If you are looking for a preferred path, I have highlighted those choices. It will help you to get the high score.
Starting stats - Life: 10, Cool: 0, Power: 10
Choice 1
1 Follow the stranger voice (Cool +1)
2 Turn and run
Choice 2
1 Pause the movie (Cool +1)
2 Ignore Maria (Cool -1)
3 Ask Maria to wait (Cool -1)
Choice 3
1 Play it cool. You're almost eleven! (Cool +1)
2 Search for the eyes
Choice 4
1 Check this out (Cool +1)
2 Grab him! (Cool -1)
3 Keep on sleeping (Cool +1)
Choice 5
1 Try to spin it with your mind (Cool +1)
2 Not now
Power -1
Choice 6
1 Yes, tell her (Cool +1)
2 Keep it a secret
Choice 7
1 Blow them out with your mind (Cool +1, Power -1)
2 Blow them out with your breath
Choice 8
1 Hug him (Cool -1)
2 Don't hug him (Cool +1)
Choice 9
1 Go for your weapons
2 Talk to Gramps (Life -1)
Choice 10
1 Use Telekinesis (Cool +1, Power -1)
2 Run through Gramps (Life -1)
Choice 11
1 Use the zapper (Life -1; Cool +1)
2 Use the yo-yo (Cool +1)
3 Talk to Gramps (Life -1, Cool -1) (redirected to other choices)
Choice 12
1 Politely ask Maria to leave (Cool -1)
2 Let Maria stay (Cool +1)
Choice 13
1 Tell her to please cut you some slack (Cool +1)
2 Don't say anything
Choice 14
1 Let Maria use her powers (Cool +1)
2 Use your powers to move them (Power -1, Cool -1)
3 Tell her to wait (Cool +2)
Choice 15
1 Walk right in (Life -1, Cool -1)
2 Check it out a little more (Cool +2)
3 Forget this, you are going home (Cool -1) (redirected to other options)
Choice 16
1 Pretend to call the police (Cool +1)
2 Have Maria use her powers
Choice 17
1 Use the zapper (Cool +1)
1.1 Switch to using your yo-yo (Cool +1)
1.2 Keep using the zapper (Life -1)
2 Use the yo-yo (Life -1)
Life -1
Choice 18
1 Have Maria heal you (Life +2)
2 Tell her to heal herself (Cool +1)
Choice 19
1 Charge and swing (Life -1)
2 Use your telekinesis (Cool +1, Power -1)
3 Try to remember the cat's name
3.1 Whiskers (redirected to 1 and 2)
3.2 Tiger (Cool +2)
3.3 Sir-Meows-a-lot (redirected to 1 and 2)
Life -1
Choice 20
1 Use telekinesis (Power -1, Life -1)
2 Ask Maria (Cool +1, Power -1)
Choice 21
1 Zap the tiger (Cool +2)
2 Ask Maria what to do (Life -2)
Choice 22
1 Nothing
2 We're laughing at you (Cool -1)
3 At a knock-knock joke (Cool +1)
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