Saturday, October 16, 2021

SUPERHERO'S CHOICE (DELIGHT GAMES)

This is the walkthrough for the standalone story Superhero's Choice by Delight Games.

Choices which have been struck through indicate that either you die there or game over.

If you are looking for a preferred path, I have highlighted those choices. It will help you to get the high score.

 

Starting stats - Life: 10, Money: 250, Fuel: 3, Heroism: 0

 

Choice 1

1 Help the old man
    1.1 Leave the old man (Heroism -1)
    1.2 Reassure the old man (Heroism +2, Life -1)
    1.3 Pick up the old man and run (Heroism +1)
2 Try to save future man (Fuel -1) (redirected to other option)
 

Choice 2

1 Help the police (Heroism +1) (redirected to other option)
2 Vanish into the night
 

Choice 3

1 Go after the silver squirrel
    1.1 Fire your sticky grapnel (Heroism +1, Life -2)
    1.2 Tell the squirrel you want to talk
        1.2.1 Ask what's in her pack
            1.2.1.1 Sure, sounds fair (Money +100, Heroism -4)
            1.2.1.2 Sure, but I'm taking it all (Money +200, Heroism -4)
            1.2.1.3 Nice try, squirrel (Heroism +1, Heroism +1)
        1.2.2 Ask about the vanquishers (Heroism +1)
        1.2.3 Ask where she's been lately
            1.2.3.1 Not if you tell me something (Heroism +1)
            1.2.3.2 Sorry, gotta take you in
    1.3 Order the squirrel to stop (Heroism +1, Life -2)
    1.4 Attack the squirrel (Heroism +1, Fuel -2, Life -2)
2 Stop the muggers
    2.1 Use revenginator (Fuel -2)
        2.1.1 Let the mugger go
            See below 2.2
        2.1.2 Fire a tranq-dart at the mugger
            See below 2.2
    2.2 Use tranq-dart (Heroism +2, Fuel -1)
        2.2.1 Go to the stockyard
            2.2.1.1 Help catch Crybaby (Heroism +1)
                2.2.1.1.1 Jump on the car (Heroism +1)
                    2.2.1.1.1.1 Toss smoke bomb into car (Heroism +1, Fuel -1, Life -3)
                        See below 2.2.1.1.2.1
                    2.2.1.1.1.2 Jump off the car (Life -3; Heroism -1)
                2.2.1.1.2 Toss Caltrops (Heroism +1)
                    2.2.1.1.2.1 Dive under the car
                        2.2.1.1.2.1.1 Rush Crybaby (Heroism +1, Life -2; Heroism +1)
                        2.2.1.1.2.1.2 Attack with Revenginator (Heroism +2, Fuel -2)
                        2.2.1.1.2.1.3 Attack with tranq-dart (Heroism +1, Fuel -1)
                    2.2.1.1.2.2 Roll to the right (Life -2)
                        See below 2.2.1.1.2.1
                2.2.1.1.3 Throw a smoke bomb (Fuel -1, Heroism -1)
            2.2.1.2 Let Serpent Teen handle Crybaby
        2.2.2 Go to the warehouse district
    2.3 Stealth attack the muggers (Heroism +2, Life -1)
        See below 2.2
    2.4 Use a sonic bomb (Heroism +2, Fuel -1)
        See below 2.2
 

Choice 4

1 Ok, I'll take care of opossum
    1.1 Call out the Opossum
        1.1.1 Rush the thug (Heroism +1, Heroism +1)
            1.1.1.1 Ask for Jack's money (Money +300, Money -300)
            1.1.1.2 Ask about the vanquishers (Heroism +1, Money -200)
        1.1.2 Wait for the thug (Heroism +1, Life -2; Heroism +1)
            See below 1.1.1
    1.2 Take a seat and be cool
        1.2.1 Describe Opossum to the bartender
            See below 1.1
        1.2.2 Bribe the bartender (Heroism +1, Money -50)
            See below 1.1.1
        1.2.3 Threaten the bartender (Life -2)
            See below 1.1
    1.3 Get out of there (Heroism -1, Money -200)
2 Just give me the bill (Money -200)
 

Choice 5

1 Follow the Fuzz and War Frog
    1.1 Set up directional mic
        1.1.1 Leap onto the SUV
            1.1.1.1 Attack with revenginator (Heroism +2, Fuel -2, Life -3)
            1.1.1.2 Rush the Fuzz and War Frog (Heroism +2, Life -5)
        1.1.2 Let them get away
    1.2 Follow more closely
        1.2.1 Freeze
            See below 1.1
        1.2.2 Dive behind a bush
            See below 1.1.1
        1.2.3 Run like crazy (Heroism -1)
        1.2.4 Attack with revenginator (Heroism +2, Fuel -2, Life -3)
        1.2.5 Rush the Fuzz and War Frog (Heroism +2, Life -5)
    1.3 Run back to revenger-cycle (Heroism +1)
2 Follow the sedan (Heroism +1)
3 Follow the woman (Heroism +1)
    3.1 Confront Doctor Density (Heroism +1)
        3.1.1 Fire revenginator (Heroism +1, Fuel -2; Life -2)
        3.1.2 Run away (Heroism -1)
    3.2 Attack Doctor Density (Heroism +3, Fuel -2, Life -2)
    3.3 Let Doctor Density go
 

Choice 6

1 Meet the supplier for nano-fuel (1 unit costs 50 money, buy 3 units)
2 Don't meet the supplier
 
Life +1, Money +100
 

Choice 7

1 The Fuzz and War Frog
2 Crybaby (Heroism -1)
3 Doctor Density (Heroism +2)
4 Opossum (Heroism -1)
5 Adder and Penny-Pincher (Heroism +1)
 

Choice 8

1 Say yes
    1.1 Team up with Overreactor
        1.1.1 Ask him what he's talking about
            1.1.1.1 Threaten Overreactor
                1.1.1.1.1 Run (Heroism -1)
                1.1.1.1.2 Attack with a roundhouse kick (Heroism +1, Life -2) (redirected to 1.1.1.1.1 and 1.1.1.1.4)
                1.1.1.1.3 Punch Overreactor in the stomach (Heroism +1, Life -5, Heroism -1)
                1.1.1.1.4 Attack with revenginator (Fuel -2)
                    1.1.1.1.4.1 Run (Heroism -1)
                    1.1.1.1.4.2 Keep fighting (Heroism +1, Life -5, Heroism -1)
            1.1.1.2 Ask Overreactor nicely
            1.1.1.3 Try to trick Overreactor (Heroism +1)
        1.1.2 Go after the punks
    1.2 Go it alone
2 Say no
    2.1 Follow Warbler and Tightrope (Heroism +1)
        Go to Choice 11
    2.2 Follow Serpent Teen and Captain Jingo (Heroism +1)
        Go to Choice 11
    2.3 Follow Overreactor
        2.3.1 Confront Overreactor
            See below 1.1.1.1
        2.3.2 Stop following Overreactor
 

Choice 9

1 Use your sticky-grapnel on the boy (Heroism +2, Life -1)
2 Stealth attack the punks (Heroism +1)
3 Smoke bomb the punks (Heroism +2, Fuel -1)
 

Choice 10

1 Try to slip through the barrier
2 Ask the police what's happening
    2.1 Just somebody trying to help
        2.1.1 Run past the cop
        2.1.2 Try to sneak in
            2.1.2.1 Keep going
            2.1.2.2 Give yourself up
    2.2 I'm the Revenger (Heroism +1) (needs 10 Heroism)
3 Ask the police to let you through
    See below 2
 

Choice 11

1 Join in the fight
    1.1 Attack with revenginator (Heroism +2, Fuel -2)
        1.1.1 Back off Doctor Density
        1.1.2 Fire revenginator (Heroism +1, Fuel -2)
        1.1.3 Try to tackle Doctor Density (Heroism +1, Life -3)
        1.1.4 Attack with a flying kick (Heroism +1, Life -1)
        1.1.5 Attack with a tranq-dart (Heroism +1, Fuel -1, Life -3)
    1.2 Attack with a flying kick (Heroism +1, Life -1)
        See below 1.1
    1.3 Attack with tranq-dart (Heroism +1, Fuel -1)
        See below 1.1
2 Stay out of it for now
    2.1 Stay out of it
    2.2 Attack with revenginator (Heroism +2, Fuel -2)
        See below 1.1
    2.3 Attack with tranq-dart (Heroism +1, Fuel -1)
        See below 1.1
 

Choice 12

1 Tail/stay with the heroes
    1.1 Follow Serpent Teen
        1.1.1 Let Serpent Teen go
        1.1.2 Plead with Serpent Teen (Heroism +1)
        1.1.3 Threaten Serpent Teen
            1.1.3.1 Leave Serpent Teen alone
            1.1.3.2 Fight Serpent Teen (Life -1)
                1.1.3.2.1 Attack with revenginator (Fuel -2, Life -2)
                    1.1.3.2.1.1 Attack with a roundhouse kick (Heroism +1, Heroism +1)
                    1.1.3.2.1.2 Throw another punch (Heroism +1, Life -1; Heroism +1)
                1.1.3.2.2 Attack with tranq-dart (Heroism +1, Fuel -1)
                1.1.3.2.3 Keep fighting hand-to-hand (Life -2)
                    See below 1.1.3.2.1
            1.1.3.3 Apologize to Serpent Teen
    1.2 Follow Tightrope
        1.2.1 Fire revenginator
            1.2.1.1 Jump after Tightrope (Heroism +1, Heroism +1)
                1.2.1.1.1 Have Tightrope call (needs 10 Heroism)
                    1.2.1.1.1.1 Keep pressing for answers
                    1.2.1.1.1.2 Ask him about nano-fuel
                        1.2.1.1.1.2.1 Sure, why not? (Fuel +3)
                        1.2.1.1.1.2.2 Not a chance (Heroism +1)
                        1.2.1.1.1.2.3 I'll think about it
                1.2.1.1.2 Forget it, Tightrope
            1.2.1.2 Let Tightrope go
        1.2.2 Try to tackle Tightrope (Heroism +1)
            See below 1.2.1.1
        1.2.3 Try to convince her to stay (Heroism +1)
            See below 1.2.1.1
    1.3 Follow Captain Jingo
        1.3.1Let Captain Jingo go
        1.3.2 Plead with Captain Jingo (redirected to other options)
        1.3.3 Threaten Captain Jingo
            1.3.3.1 Leave Captain Jingo alone (Heroism -1)
            1.3.3.2 Fight Captain Jingo
                1.3.3.2.1 Attack with revenginator (Heroism +2, Fuel -2)
                    1.3.3.2.1.1 Squeeze Captain Jingo's throat (Heroism -1)
                    1.3.3.2.1.2 Let Captain Jingo go
                1.3.3.2.2 Attack with tranq-dart (Fuel -1)
                1.3.3.2.3 Keep fighting hand-to-hand (Life -3)
                    See below 1.3.3.2.1
            1.3.3.3 Apologize to Captain Jingo
2 Follow the prisoner transport (Heroism +2)
3 Stay behind at the wharf
    3.1 Talk to Vince Radigan
        3.1.1 Take out the Angelcorp guards (Heroism +1, Life -3)
        3.1.2 Try to intimidate Radigan
        3.1.3 Impress him (needs 10 Heroism)
            See below 1.2.1.1.1
    3.2 Inspect the crate (Heroism +1)
 

Choice 13

1 Ask if Charlie has more fuel
    1.1 Buy 1 unit (Fuel +1, Money -50)
        See below 1.4
    1.2 Buy 2 units (Fuel +2, Money -100)
        See below 1.4
    1.3 Buy 3 units (Fuel +3, Money -150)
        See below 1.4
    1.4 Buy 4 units (Fuel +4, Money -200)
        1.4.1 Leave now
        1.4.2 Ask Charlie what's wrong
            See below 2
        1.4.3 Ask Charlie about Angelcorp
            See below 2 
2 Ask about Angelcorp
    2.1 Press Charlie for more info (Life -3)
    2.2 Tell Charlie to get on the cycle
    2.3 Leave now
 
Life +1
 

Choice 14

1 Nope. Not me
    1.1 I swear, I never made a deal (Heroism +1)
    1.2 Ok! I made a deal with Angelcorp
        See below 2
2 I had no choice!
    2.1 Promise Man-Spider
    2.2 Go it alone 

CHECKPOINT

Choice 15

1 Glide down to the roof
    1.1 Land in the alley
        1.1.1 Follow Doctor Density (Heroism +1)
            1.1.1.1 Seek out Serpent Teen
            1.1.1.2 Seek out Captain Jingo
                1.1.1.2.1 Challenge Jingo to a fight (Heroism +1, Life -2)
                    1.1.1.2.1.1 Try to wriggle free (Life -2, Heroism +2)
                    1.1.1.2.1.2 Tell Jingo about Angelcorp (Heroism +2)
                1.1.1.2.2 Give up on Jingo (redirected to 1.1.1.1 and 1.1.1.3)
                1.1.1.2.3 Tell Jingo about Angelcorp (Heroism +2)
            1.1.1.3 Seek out Tightrope
                1.1.1.3.1 Promise Tightrope not to tell
                    1.1.1.3.1.1 Fire a sticky-grapnel line (Heroism +1, Life -3) (redirected to 1.1.1.1 and 1.1.1.2)
                    1.1.1.3.1.2 Fight off Tightrope (Heroism +1) (redirected to 1.1.1.1 and 1.1.1.2)
                    1.1.1.3.1.3 Try to land (Heroism +1, Life -3) (redirected to 1.1.1.1 and 1.1.1.2)
                1.1.1.3.2 No way, Tightrope (Heroism +1)
                    1.1.1.3.2.1 Try to stop Tightrope (Choices beyond this won't be included because some of them are glitched and take you back to Choice 9)
                    1.1.1.3.2.2 Focus on stopping Doctor Density (redirected to 1.1.1.1 and 1.1.1.2)
        1.1.2 Keep casing warehouse
            1.1.2.1 Jump onto truck (Heroism +2)
                See below 2
            1.1.2.2 Stay on the roof until dark
                1.1.2.2.1 Land on the roof (Heroism +2)
                    See below 2
                1.1.2.2.2 Sneak through the sewer (Heroism +2)
                    See below 2
    1.2 Keep going toward the roof
        1.2.1 Pick the lock
            1.2.1.1 Run from the guards (Life -3)
                Go to 1.1.1
            1.2.1.2 Fight the guards (Heroism +2, Life -2)
                Go to 1.1.1
        1.2.2 Keep running
            Go to 1.1.1
        1.2.3 Turn around and fire sticky-grapnel (Life -1)
            Go to 1.1.1
2 Sneak through the sewers (Heroism +2)
    2.1 Try to find the controls
        2.1.1 Keep looking for the controls
            2.1.1.1 Rush the guards
            2.1.1.2 Throw a sonic bomb (Heroism +1, Life -1)
                2.1.1.2.1 Keep going toward the panel
                2.1.1.2.2 Run from the warehouse (Life -3)
                    2.1.1.2.2.1 Help Captain Jingo (Heroism +1, Life -1)
                    2.1.1.2.2.2 Watch Jingo fight War Frog
            2.1.1.3 Leave the warehouse
                Go to 2.1.1.2.2
        2.1.2 Leave the warehouse
            Go to 2.1.1.2.2
    2.2 Leave the warehouse
        Go to 2.1.1.2.2
3 Keep watching the building
    See below 1.1
 
Life +1
 

Choice 16

1 Revenginator (Heroism +2, Life -1, Fuel -2)
2 Tranq-dart (Heroism +1, Fuel -1, Life -3)
3 Flying kick (Heroism +1, Life -5)
 

Choice 17

1 Rescue the cops (Heroism +1)
    1.1 Revenginator at Dr. Density (Fuel -2)
        See below 1.4
    1.2 Revenginator at Vexer (Heroism +1, Fuel -2)
        1.2.1 Splash Doctor Density
            1.2.1.1 Punch Doctor Density
                1.2.1.1.1 Go after Vexer
                    1.2.1.1.1.1 Swim under the yacht
                        1.2.1.1.1.1.1 Keep holding on (Life -5)
                        1.2.1.1.1.1.2 Let go of the line
                    1.2.1.1.1.2 Save the cops in the truck (Heroism +2)
                1.2.1.1.2 Save the cops in the truck (Heroism +2)
            1.2.1.2 Grab Doctor Density (Life -4)
        1.2.2 Dive underwater
            See below 1.4
        1.2.3 Swim to Doctor Density
            See below 1.4
    1.3 Sticky-grapnel at Dr. Density
        See below 1.4  
    1.4 Sticky-grapnel at Vexer (Heroism +2, Life -2)
        1.4.1 Let go of Doctor Density (Heroism +2, Life -5)
        1.4.2 Save Doctor Density (Heroism +2, Heroism +2)   
2 Wait for Doctor Density to emerge
    2.1 Tackle Doctor Density (Life -2)
        See below 1.4
    2.2 Kick Doctor Density (Life -1)
        See below 1.4
    2.3 Fire revenginator (Fuel -2)
        See below 1.4
 
 
 
 
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