Friday, December 10, 2021

WIZARD'S CHOICE 5

This is the walkthrough for the 5th chapter in the Wizard's Choice series by Delight Games.

If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.

Choices which have been struck through indicate that either the character dies there or game over.

Achievements from Wizard's Choice app.

 

Starting stats - Life: 35, Mana: 21, Morale: 10

 

Choice 1

1 Take the road
    See below 2
2 Climb (Morale +1, Mana -1)
    2.1 Lightning bolt (Mana -4; Life -10)
    2.2 Continue on as you are
        2.2.1 Get close and then pounce (Life -8; Life -10)
        2.2.2 Lightning bolt (Mana -4, Life -6; Life -10)
    2.3 Take cover
        2.3.1 Disguise both of you (Mana -4)
            2.3.1.1 Continue your ruse (Morale +2)
            2.3.1.2 Draw him in and attack (Life -10)
        2.3.2 Lightning bolt (Mana -4; Life -10)
        2.3.3 Get close and then pounce (Life -8; Life -10)
3 Fly up the mountain
    3.1 Fight in the air (Mana -8, Life -16)
    3.2 Take cover (Mana -8, Life -8)
 

Choice 2

1 Travel along cliffs (Morale -2, Life -17)
    1.1 Leap at troll (Morale +2, Life -10; Life +6)
    1.2 Attack with fire bolt (Morale +3, Mana -2; Life +6)
    1.3 Flame fan (Mana -4; Life +6)
    1.4 Distract troll (Morale +2, Life -14; Life +6)
2 Swim the river
3 Stay on the road (Morale +1, Mana -6)
 

Choice 3

1 Strip (Morale +1)
2 Swim in your clothing
 
Life -7
 

Choice 4

1 Grab Narissa (Morale -1, Life -9)
2 Handle it alone (Mana -1)
 

Choice 5

1 Investigate shepherd house
    1.1 Go dig a den (Mana +5, Morale -2, Life -3)
    1.2 Attack (Life +12, Morale -5; Life +4)
    1.3 Try to pay for lodging (Morale +1, Mana -6; Life +2, Mana +5, Morale -2)
2 Attempt to make a den (Mana +5, Morale -2, Life -3)
3 Drain a few goats (Life +4) (redirected to 1 and 2)
4 Bleed a few goats (Life +1) (redirected to 1 and 2)
 

Choice 6

1 Simple disguise (Morale -1, Life -9)
2 Illusion (Morale +1, Mana -6)
3 Fly in
    3.1 Flight over wall
        3.1.1 Use disguises at front gate (redirected to 1 and 2)
        3.1.2 Invisibility (Mana -6; Morale +2)
        3.1.3 Just go for the wall (Morale +2)
    3.2 Drop from the sky (Morale -2, Life -4)
 

Choice 7

1 Illusion disguises
2 Use your cloaks to conceal
 
CHECKPOINT
 

Choice 8

1 Wealthy merchants (Mana -6)
    1.1 Charm her (Mana -3)
    1.2 Feed on her
2 Old couple (Morale +2, Mana -4)
 

Choice 9

1 Drain the bath girl
2 Send her away
3 Charm her (Mana -3)
    3.1 Put her to sleep (Mana -3)
        See below 3.2
    3.2 Seduce her
        3.2.1 Her back (Life +7, Morale -1)
        3.2.2 Her breast (Life +7, Morale -1)
        3.2.3 Her neck
    3.3 Kill her
4 Put her to sleep (Mana -4)
    See below 3.2 
 
Life +2, Mana +6, Morale -2
 

Choice 10

1 Leave with cloaks
    1.1 Jump the wall (Morale +1)
    1.2 Go through the gate
        1.2.1 Use charm spell (Morale +1, Mana -3)
        1.2.2 Leave town without a spell (Morale -2)
    1.3 Swim out via the river (Morale -1)
2 Leap form window (Life -8)
3 Illusionary disguise (Mana -4)
    See below 1 
 
Life -5
 

Choice 11

1 Let Narissa handle this fight (Morale -2)
2 Throw a firebolt (Morale -1, Mana -2)
3 Lightning bolt (Morale +1, Mana -4)
    3.1 Feed on him (Life +7, Morale -3)
    3.2 Kill him (Morale -1)
 

Choice 12

1 Head into rougher terrain
2 Travel by air (Morale +1)
3 Keep on the road (Life -10)
 

Choice 13

1 Attack the elves
    1.1 Run back to the cave
    1.2 Sneak back to the cave (Life -6)
    1.3 Keep approaching the fire (Life -20)
2 Explore the cave
3 Find a place to sleep in cave
 

Choice 14

1 Throw a fire bolt (Mana -2, Life -14)
2 Spring at it (Life -14)
3 Put it to sleep (Morale +1, Life +3, Mana -4)
4 Charm it (Morale +2, Mana -3)
 

Choice 15

1 Use invisibility
    1.1 Both of you (Mana -6)
        1.1.1 Sneak attack (Life +8)
        1.1.2 Sneak by (Morale +1)
    1.2 Just yourself (Mana -4, Life -9; Life +8)
2 Attack
3 Disguise as a goblin (Morale +1, Mana -3; Life +8)
 

Choice 16

1 Use an illusion
    1.1 A troop of elves
    1.2 A dragon (Morale +2, Mana -4) [Achievement: Fine spell caster]
        1.2.1 Firebolt (Morale +1, Mana -2)
            1.2.1.1 Kill the giant (Morale +2, Life -16)
            1.2.1.2 Kill the crowned goblin (Morale +2)
            1.2.1.3 Kill them both (Morale +2, Life +6)
            1.2.1.4 Leave them (Life -12)
        1.2.2 Close (Life -9)
2 Slay the leader (Morale +2, Life -12)
3 Sneak past invisibly (Morale -1, Mana -6, Life -11)
    See below 1.2.1
 
Life +5
 
Life +1, Mana +5, Morale -2
 

Choice 17

1 Do not feed on them
2 Feed on the goblins (Life +8)
 

Choice 18

1 Leave the goblins behind (Life +2)
2 Muster a goblin escort (Life -13)
3 Use goblins as a decoy (Morale +2) [Achievement: Strategist]
 

Choice 19

1 Cast invisibility (Morale +1, Mana -6, Life -6)
2 Dodge (Life -18)
3 Cast lightning bolt (Mana -4, Life -10)
4 Have Narissa drop you (Mana -1, Life -8)
 
CHECKPOINT
 

Choice 20

1 Offer gold (Morale -1, Life -12)
2 Offer him Narissa (Morale -2, Life -16) [Achievement: Terrible friend]
3 Ask to use the Book of Names (Morale -2) (redirected to other options)
4 Offer your service
 

Choice 21

1 Drink from a rabbit (Life +12, Morale -3)
2 Leave them
 

Choice 22

1 Explore the rest of the castle
2 Wait (Morale -1)
 

Choice 23

1 Try to find another way into tower
2 Shout for the dragon (Morale -1)
 
Mana -2
 

Choice 24

1 Rescue Jillian (Morale +1, Mana -1)
    1.1 Drink from her (Life +5, Morale -1; Life -15)
    1.2 Bid her farewell (Life -15)
2 Have a snack, then leave
    2.1 Do not use a spell (Life +6, Morale -1; Life -15)
    2.2 Charm her (Life +6, Morale -1, Mana -3)
3 Try to learn more from them
    3.1 Do not use a spell
        3.1.1 Eighteen (Morale +2)
            See below 3.1.3
        3.1.2 Twenty
        3.1.3 You don't know (Morale +2)
            3.1.3.1 Drink from Pelena (Life +6, Morale -1; Life -15)
            3.1.3.2 Just leave
    3.2 Charm her (Morale +2, Mana -3)
        3.2.1 Just leave
        3.2.2 Drink from Pelena (Life +7, Morale -1)
4 Leave immediately
 

Choice 25

1 Jump to window to flee (Mana -1, Life -2) [Achievement: Wise retreat]
    1.1 Drop into rabbit courtyard
        1.1.1 Use feather fall (Mana -1)
        1.1.2 Do not use it (Life -10)
    1.2 Jump to try to clear the wall
        1.2.1 Use feather fall (Mana -1; Life -15)
        1.2.2 Do not use it (Life -10; Life -15)
2 Continue talking
3 Attack (Morale +2, Life -18)
4 Lightning bolt (Morale +3, Mana -4, Life -12)
5 Flee
 
Life +2, Mana +4, Morale -2
 

Choice 26

1 Talk to the knight
    1.1 Just talk (Life -9)
    1.2 Charm him (Life +8, Morale -2, Mana -3)
2 Kill him
    2.1 Lightning bolt (Mana -4, Life -6)
    2.2 Attack
    2.3 Drain him (Life -4; Life +9, Morale -3)
 

Choice 27

1 Attack
2 Speak to him
3 Lightning bolt
 

Choice 28

1 Attack dragon in castle
2 Ambush on the hill (Morale +2)
 

Choice 29

1 Jump on his back (Mana -2, Life -7)
    1.1 Use feather fall (Mana -1)
        See below 4
    1.2 Don't use it (Life -10)
        See below 4
2 Lightning bolt (Morale +3, Mana -4, Life -14)
    See below 4
3 Go for the sword (Morale +6, Life -33)
4 Delay
    4.1 Lightning bolt (Morale +5, Mana -4)
        4.1.1 Run for cover (Life -18; Morale +5)
        4.1.2 Lightning bolt (Morale +4, Mana -4, Life -12; Morale +5)
    4.2 Go for the sword (Morale +3, Life -14; Morale +2)
        See below 4.1
    4.3 Jump on back (Morale +5, Mana -1; Life -12)
        See below 4.1
 

Choice 30

1 Straight
2 Left (Morale -3)
3 Right
 
 
 
 
(wizard's choice 5 walkthrough, wizard's choice achievement guide, delight games walkthrough)

3 comments:

  1. Choice 4, "Grab Narissa" gives "Awk! Awk! Awkward." and Choice 9, "Seduce her" gives "Seducer!"

    ReplyDelete
    Replies
    1. Thank you for the information. There are multiple choices which unlock the same achievement, and those two are available in Wizard's Choice 3 and Wizard's Choice 1 respectively.

      Delete
  2. Mornin' PG. Adding more topping for the yummy cakes known as your guides. Chapter starts at 40 health instead of 35 with Morale as the only score maker. 2 in Choice 5 is a Game Over. There're modifiers after Choice 22 [Life +2, Mana +4, Morale -2] as Inuxius & Narissa first rested in Svellack's Castle. Choice 29, in particular, was quite challenging to wiggle through as even if I saved Mana at the expense of Health, there isn't anywhere else I can safely spend it :'D . Changes are to: 3>1>1.1 in Choice 5, 4 in Choice 25, and 2>4.1>4.1.2 in Choice 29.

    ReplyDelete