This is the walkthrough for the Legends Series by Delight Games (Premium).
If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.
Choices which have been struck through indicate that either the character dies there or game over.
CHAPTER 1 (GREGOR)
Starting stats - Life: 10, Gold: 2, Morale: 0
Choice 1
2 Tell him that you don't have the gold right now, but that you'll get it to him later (Morale +1)
3 Give him your last two remaining gold pieces and tell him you'll get the rest for him later (Morale -1, Gold -2)
Choice 2
1 Grab a few ears of wheat to eat (Life -2) [Achievement: Greedy]
2 Leave the wheat field alone
Choice 3
1 Charge in head first, brandishing a fire-brand and attack the creatures head on (Morale +1, Gold +50, Life -3; Morale +1, Gold +20) [Achievement: Suicidal tendencies]
2 Take a fire-brand from the brazier and set the thatched roofs on fire to try to scare off the beasts (Morale -1, Life -2) [Achievement: Breaking Bad]
3 Pick up the crossbow, clamber up onto the roof and fire at the silver wolves (Morale +1)
3.1 Switch to your dagger (Morale +1, Life -2; Morale +1, Gold +20)
4 Take this opportunity to loot items from the abandoned homes of the villagers (Morale +1, Gold +90; Life -2)
Choice 4
1 Answer his question
2 Tell him you're here to rob the caravan (Morale 2, Life -2) [Achievement: Escalator!]
3 Smile and say nothing, just stare at him (Morale +1) [Achievement: Trouble Maker]
Choice 5
1 Get away from the orc (Morale +2, Life -1) [Achievement: Wise retreat]
3 Fight the orc (Morale +2, Life -3)
Choice 6
1 No point dawdling, attack! (Morale +1, Life -2)
2 Throw your dagger (Morale +1)
Choice 7
1 Ask to be paid first (Morale +2, Gold +50) [Achievement: Push your luck]
2 Ask for half the gold (Morale +1, Gold +50)
3 Agree to the proposition (Gold +50)
Life +4, Gold -25
Choice 8
1 Go back and speak with Merkel (Morale -1)
2 Tell her that you don't like traveling in the dark
3 Try to reason with her (Morale +1)
Choice 9
1 Silently alert the guards (Morale +2)
2 Raise the alarm (Life -2)
Life -1
Choice 10
1 Use his momentum against him (Morale +1, Life -1) [Achievement: Crushing move!]
Choice 11
1 Fight this compulsion (Morale +1)
2 Follow the screams
Choice 12
1 Retreat and fight them away from the necromancer (Morale +1, Life -2)
2 Go for the combust ball (Morale +1, Life -3) [Achievement: Worth a Shot...]
Choice 13
1 Aim for the head (Life -2)
1.2 Go for the combust ball
2 Try to take the combust ball
Choice 14
1 Wait for him to cast the spell (Morale +1)
2 Use the combust ball
2.2 Use your shield (Morale +1, Life -3)
CHAPTER 2 (KALDRAKAS)
Starting stats - Life: 10, Morale: 0
Choice 1
1 Fight him fairly (Morale +1, Life -1)
1.2 Try to disarm him and go for the kill
2 Take him by surprise (Morale -1)
2.2 Knock him out
Choice 2
1 Say a few words (Morale +1)
2 Order the charge
Choice 3
1 Order goblins to fire back and raise shields (Morale +1)
2 Order the orcs to raise ladders and place shields on top (Morale +2) [Achievement: Strategist]
Life -1
Choice 4
1 Bring the goblin archers closer
2 Create a shield wall around the ladders (Morale +1, Life -1)
Choice 5
1 Wait a little longer (Morale -1)
1.1 Climb up (Life -3) [Achievement: Death Magic Unlocked!]
2 Show your troops how it's done (Morale +2, Life -1)
Choice 6
1 Blood of the ancestors (Morale +1, Life -2)
2 Blood reckoning (Life -3)
3 Blood mist (Morale -1, Life -4) [Achievement: Area of effect spell (AOE)!]
Life +5
Choice 7
1 Keep your answer simple (Morale +1)
2 Say nothing
Choice 8
1 Keep calm, and say little (Life -1) [Achievement: Cool Customer]
2 Show your outrage at the news (Life -1, Morale -1)
3 Vow to take vengeance (Morale +1)
3.2 Speak a half-truth (Morale +1, Life -1)
Life -1
CHAPTER 3 (GREGOR)
Starting stats - Life: 6, Gold: 0, Morale: 0
Choice 1
1 Do nothing and watch
1.2 Convince her to give you the gold
1.2.1 Remind her of how you saved her life (Morale +1, Gold +40)
1.2.2 Remind her of how you killed the necromancer (Gold +10)
2 Help Sorlena before she gets killed (Morale +1)
2.1 Bluff your way out (Morale +1, Gold +50) [Achievement: P-P-P Poker Face!]
2.2 Kill the leader (Gold +1, Gold +50, Life -1)
Choice 2
1 Follow your friend (Morale +1) [Achievement: Sneaky]
2 Call out to him
Choice 3
1 Give her a single gold piece (Gold -1)
2 Give her five gold pieces (Morale +1, Gold -5) [Achievement: Humanitarian]
3 Thank her and leave (Morale +1)
Choice 4
1 Bribe your way in
1.1 Bribe him (Life -2, Gold -20)
1.2 Try and take him down (Morale +1, Life -1)
2 Try and take him down (Morale +1, Life -1)
Choice 5
1 Why?
2 Yes [Achievement: Best Friends Forever!]
3 No (Morale +1) [Achievement: No friend, no cry!]
Choice 6
1 Try to ignore it (Morale +2) [Achievement: Revenge!]
2 Tell them to stop (Morale +1)
Life +8
Choice 7
1 Thank him for the potion
2 Ask him what's wrong? (Morale -1)
Choice 8
1 Go for a defensive stance
Choice 9
3 Stab at his eyes (Morale +1, Life -3)
Choice 10
1 Drag your friend away [Achievement: Practical and expedient!]
2 Tell him he'll find another woman [Achievement: Super honest!]
3 Be brutally honest (Morale +1)
CHAPTER 5 (GREGOR)
Starting stats - Life: 6, Morale: 0
Choice 1
1 Listen to Siwen and go right (Morale +2) [Achievement: Fierce Independence!]
1.1 Go back the way you came (Morale +1, Life -3)
1.2 Keep going forward
1.2.2 Run to the house (Morale +1, Life +2)
1.3 Go into the house (Morale +1, Life +2)
2 Listen to the voice and go left
2.1 Call out to the warrior
2.1.2 Continue ahead (Morale +1)
2.2 Run the warrior through with your blade (Morale +2, Life -1)
2.3 Go around him [Achievement: Cowardly retreat!]
See below 2.1
Choice 2
1 Be brutally honest (Morale +1)
2 Soften your choice of words
3 Say nothing. Some things should be left unsaid (Morale +1)
CHAPTER 6 (KALDRAKAS)
Starting stats - Life: 12, Morale: 0, Favor: 5
Choice 1
1 Warn Shureen
2 Get Shureen's attention quietly [Achievement: A clever move!]
Choice 2
1 Say something
2 Keep silent (Morale +1) [Achievement: Pick your battles!]
Choice 3
1 Send Shureen next and you guard the rear
2 Go next and have Shureen guard the rear (Morale +1)
Choice 4
1 Leave without them (Morale +1)
2 Take them with you (Morale +2, Favor +2)
Favor +3
Choice 5
1 Charge headfirst (Morale +1, Favor +5, Life -3)
2 Advance cautiously (Morale +1, Favor +5)
Choice 6
1 Focus on increasing your strength (Morale +1, Favor -3, Life -4)
2 Focus on increasing your speed (Morale +1, Favor -2)
3 Conserve your energy (Morale +2, Life -5)
Choice 7
1 Imbue your mace with power (Life -4, Favor -4)
1.1 Press the attack with everything you've got (Morale +2, Life -6)
1.2 Call down the bloodmist (Morale +2, Life -4)
1.3 Draw more power into your mace (Morale +2, Favor -6)
2 Strengthen shield (Life -3, Favor -6)
2.1 Blood and body of the ancestors (Morale +1, Life -7)
See below 1
2.3 Fight as one with the demon (Morale +1, Favor -1) [Achievement: Lord Sezrath, God of Death!]
CHAPTER 7 (GREGOR)
Starting stats - Life: 9, Morale: 0, Favor: 0
Choice 1
1 Duck and spin (Morale +1)
2 Step to the right (Life -2)
3 Step to the left (Morale +2)
4 Drop to the ground (Life -4)
Choice 2
1 Hold back (Morale +1)
1.1 Battle those climbing the barricades (Morale +1)
1.1.1 Switch from your spear to your sword (Morale +2, Life -3; Life -1)
1.2 Help Caroline contain the threat from behind (Morale +2)
1.2.1 Knock him out of the formation to make way for another (Morale +1, Life -3; Life -1)
1.2.2 Encourage the warrior (Morale +2, Life -5; Life -1)
2 Join the fight (Morale +1)
2.1 Hold your ground (Morale +1, Life -4)
2.2 Fight dirty (Morale +2) [Achievement: Street fighter!]
CHAPTER 8 (CAROLINE)
Starting stats - Life: 10, Morale: 0
Choice 1
1 Take full responsibility
2 He was as much to blame as she was (Morale +1)
Choice 2
2 Hold the barricades (Morale +2)
CHAPTER 9 (GREGOR)
Starting stats - Life: 8, Morale: 2, Favor: 0
Choice 1
1 Give Darzak a warning (Morale -1)
2 Ignore his token definace (Morale +1)
Choice 2
1 Move quietly (Morale +1)
2 Move quickly (Morale -1)
Choice 3
1 Go up the stairs (Morale +1)
1.1 Send Bloodclaw and Sharp Tooth swiftly across to draw them out (Morale +2)
1.1.1 Charge the shadow hunters with Goren and Darzak (Morale +1, Life -2)
1.1.1.2 Send Goren back to help them (Morale +1)
1.1.1.3 Rush back to defend them (Morale +2, Life -4)
1.2 Use Darzak as bait to draw them out (Morale +2)
1.2.1 Charge with Goren and Ironclad (Morale +1, Life -2)
1.2.1.1 Send Ironclad back to help them (Morale +4) [Achievement: Master of Battle!]
1.2.1.2 Send Goren back to help them (Morale +1)
1.2.1.3 Rush back to defend them (Morale +2, Life -4)
1.3 Head back downstairs (Morale -3; Morale +2)
See below 2
2 Punch a hole through below (Morale +2)
2.1 Help Siwen (Morale +2)
2.1.2 Climb up the stairs (Morale +1)
Choice 4
1 Order Siwen to fire aagin (Morale +2)
1.2 Get away from the opening (Life -3)
2 Get away from the opening (Life -3)
Favor +10
Choice 5
1 Fireball (Life -3, Favor -5)
2 Leap down and face him (Morale +2, Favor -3)
Choice 6
1 Show mercy (Morale +2) [Achievement: Merciful!]
2 Let him die slowly
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