This is the walkthrough for the 1st book in the Paladins Series by Delight Games (Premium).
If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.
Choices which have been struck through indicate that either the character dies there or game over.
CHAPTER 1 (JERICO)
Starting stats - Life: 10, Morale: 0, Favor: 4
Choice 1
1 Step out boldly to face him (Morale +1, Favor +2)
2 Prepare an ambush
3 Prepare to backstab (Favor -1)
Choice 2
1 Use his shield (Morale +2, Favor -3)
2 Twist his wrist (Morale +1, Favor -1, Life -4)
3 Punch (Morale +1, Favor -1, Life -3)
Life -4
Choice 3
1 Suggest they cross now (Favor +1, Morale -1)
2 Take the wolf-man body back (Morale +1)
Choice 4
1 Chastise Darius (Favor +1)
2 Let it be
Choice 5
1 Yes, vengeance is ours! (Favor -1)
2 No. Not for vengeance. (Favor +1)
3 Yes, but to protect, not for revenge. (Morale +1)
Choice 6
1 Offer condolences (Favor +1)
2 Support his desire for revenge (Favor -1)
3 Discourage path to revenge (Favor +1, Morale -1)
CHAPTER 2 (GARY)
Starting stats - Life: 10, Morale: 0
Choice 1
1 Cheer (Morale +1)
2 Say nothing
Morale +1
Choice 2
1 Shout up to Darius (Morale -1)
2 Ask Jerico
3 Think about it himself (Morale +1)
Choice 3
2 Hold there
Choice 4
1 Charge the wolf-man (Morale +3, Life -3)
2 Throw his sword (Morale +1, Life -3)
3 Wait
Choice 5
1 Distract the wolf-man (Morale +2, Life -6)
2 Attack (Morale +3, Life -4)
Choice 6
1 Retreat with Dirk [Achievement: Wise retreat]
2 Stay to fight (Morale +2, Life -3) [Achievement: Suicidal tendencies]
Choice 7
1 Leave
2 Wait (Morale +2)
CHAPTER 3 (JERICO)
Starting stats - Morale: 0, Favor: 5
Choice 1
1 Darius was a fool to say that (Morale -1)
2 He speaks out of hurt (Morale +1)
3 Karak is an evil God (Favor +1, Morale -1)
Choice 2
1 Bobby and his memory (Favor +1, Morale +1)
2 Comforting the people
Choice 3
1 Cheer him up [Achievement: Joker!]
See below 2
2 Suggest he move on (Morale +1)
2.1 Gently chastise him for that sermon (Morale +1)
2.2 Leave it
3 Instruct about vengeance (Morale -1) [Achievement: Revenge!]
Choice 4
1 Agree to scout it out (Favor -1)
2 Request aid (Morale +1)
3 Bolster defenses (Favor -1)
CHAPTER 4 (REDCLAW)
Starting stats - Life: 10, Leadership: 0
Choice 1
1 Whenever we fight, we must win. (Leadership +1)
2 Never question me!
3 We should always strike in the day (Leadership -1)
Choice 2
1 Attack from both sides (Leadership +1)
2 Charge together right now (Leadership -1)
Choice 3
1 Pause on the wall (Life -3)
2 Attack (Leadership +1)
Choice 4
1 Attack without hesitation (Leadership +2, Life -5)
2 Surround them (Leadership +1; Leadership +1, Life -3)
3 Strike with a column (Leadership +2, Life -3) [Achievement : Strategist]
Choice 5
1 Slay him to make an example (Leadership -1)
2 Spare his life, but punish him
CHAPTER 6 (JERICO)
Starting stats - Morale: 0, Favor: 5
Choice 1
1 Make a joke [Achievement: Awk! Awk! Awkward.]
2 Keep it formal
Choice 2
1 His dream
2 His friendship with Darius (Morale +1)
3 The defilement of the wolf corpse (Morale -1)
Choice 3
1 Allow a comparison of doctrines (Morale -1)
2 Darius is an ally (Morale -1)
3 Say nothing
Choice 4
1 Yes (Morale +1)
2 Stay silent
Choice 5
1 Tell him (Favor +1, Morale +1)
2 Keep it secret
CHAPTER 7 (DANIEL)
Starting stats - Life: 10, Morale: 0, Leadership: 0
Choice 1
1 Make him row the boat (Leadership +1)
2 Give him a good verbal lashing
3 Whip him (Leadership -2) [Achievement: Harsh discipline!]
Choice 2
1 Alert the boat
2 Try to be discreet (Morale +1)
Choice 3
1 Order crew to put on armor (Leadership -2)
2 Order crew to arm themselves (Morale +1, Leadership +1)
Choice 4
1 Hack at them with his sword (Morale +2, Life -3)
2 Take a pair of oars and maneuver the boat (Life -5)
3 Stand in the middle and give orders (Leadership +1)
Choice 5
1 Use the lantern (Morale +3, Life -2)
2 Charge with his sword (Morale +2, Life -3)
3 Charge with sword and call for help (Morale +1, Life -3)
Choice 6
1 Use the oars (Leadership -1, Life -3)
2 Use the poles (Leadership +2)
3 Hack at them with swords (Morale +1, Life -3)
CHAPTER 8 (JERICO)
Starting stats - Morale: 0, Favor: 0
Choice 1
1 I fear not (Favor +1)
2 Of course (Favor -1)
3 Perhaps
Choice 2
1 Ashhur will always remain (Morale +1)
2 You had best find a new God (Morale -1, Favor -2) [Achievement: Terrible Choice!]
3 Perhaps you could become a priest someday (Favor +2)
Choice 3
1 Tell Darius about the dream
2 Keep the dream to himself for now (Favor +1)
CHAPTER 10 (REDCLAW)
Starting stats - Life: 10, Leadership: 0
Choice 1
1 The humans were great warriors
2 He sent scouts to do a warrior's job (Leadership +2)
3 The water gave the humans too much advantage (Leadership +1)
Choice 2
1 Put Dirtyhide in his place (Leadership +1)
1.1 Yes, he howls. (Leadership -1) [Achievement: Low Self Esteem]
1.2 No, he does not. (Leadership +2)
2 Leave it for now
Choice 3
2 Climb into the boat (Leadership +2, Life -3)
Life -3
Choice 4
1 Retreat a step
CHAPTER 11 (JERICO)
Starting stats - Life: 10, Morale: 0, Favor: 5
Choice 1
1 Their scent (Morale +1)
2 The noise they make
3 Getting spotted
Choice 2
1 Find their tracks (Morale +1) (redirected to other options)
2 Listen and watch for them (Morale +1)
3 Ask for guidance from Ashhur (Morale +1, Favor -1)
Choice 3
1 Return to town now
2 Continue the scouting mission (Morale +1) [Achievement: I'm an adventurer, dammit!]
Choice 4
1 Appeal to Darius' sense of reason
2 Appeal to Darius' pride (Morale +1) [Achievement: A clever move!]
3 Do not use words. Just lead the way (Morale +1, Favor +1)
Choice 5
1 Suggest they leave
2 Stay and watch (Morale +1)
Choice 6
1 Leave now
CHAPTER 13 (DARIUS)
Starting stats - Morale: 0, Favor: 5
Choice 1
1 With some bawdy humor (Morale +1) [Achievement: You Cad!]
2 Comfort her
Choice 2
1 Lie (Favor -1, Morale -1)
2 Half-lie
3 Offer no excuse (Favor +1)
Choice 3
1 No, we need him against the wolf-man
2 Yes, but after the threat is gone (Morale -1)
3 Yes, I will catch him unaware (Morale -1, Favor -1)
CHAPTER 14 (JACOB)
Starting stats - Life: 10, Morale: 0
Choice 1
1 Use the wheelbarrow (Morale +2)
2 Climb the tree (Morale +1, Life -2)
Choice 2
1 Grab the hoe (Life -3)
2 Use the squash
See below 3
3 Hide under the wheelbarrow (Morale +1)
3.1 In the eye (Morale +1, Life -3)
3.2 In the nose (Morale +2)
Choice 3
1 Keep running (Life -4)
2 Dive and curl into a ball (Morale +1, Life -3)
CHAPTER 17 (JERICO)
Starting stats - Morale: 0, Favor: 5
Choice 1
1 Thank the Gods, Jessie lived. (Morale -1)
2 A shame others were not so lucky (Favor +1)
3 Our lookouts should be more vigilant
Choice 2
1 Compliment Daniel
2 Condemn this torture (Favor +2)
Choice 3
1 Leave (Morale -2, Favor -2) [Achievement: Breaking Bad]
2 Use kindness on the wolf (Favor -2)
2.1 Ask Ashhur (Morale +1, Favor -1)
2.2 Do not ask
CHAPTER 18 (REDCLAW)
Starting stats - Life: 10, Leadership: 0
Choice 1
1 Reinforce his superiority
2 A message of hope (Leadership +2) [Achievement: Superstar!]
3 A message of pride (Leadership +1)
Choice 2
1 Attack (Life -1)
2 Do not attack (Life -4)
Choice 3
1 Leap over Bloodfang (Life -4)
2 Jump to the side (Life -2)
3 Dive under Bloodfang (Life -1)
Choice 4
1 Rip out his throat with his teeth
2 Keep holding him down (Leadership +1, Life -3)
CHAPTER 19 (JERICO)
Starting stats - Morale: 0, Favor: 5
Choice 1
1 Defend against their ability to leap (Morale +1, Favor +1)
2 Defend against their strength (Morale +1)
3 Defend against their sense of smell
4 Defend against their night vision (Morale +2, Favor +1)
Choice 2
1 Pray as though alone (Favor +1)
2 Pray to boost their confidence (Morale +1)
CHAPTER 22 (JERICO)
Starting stats - Life: 10, Morale: 0, Favor: 5
Choice 1
1 Pray to Ashhur (Favor +2)
2 Check in again with Daniel (Morale +1)
3 Recheck his armor
Choice 2
1 Prepare to use his shield (Morale +1, Favor -3)
2 Hold where he is and wait (Life -3)
3 Charge forward with his mace (Morale +1)
Choice 3
1 Charge with mace (Morale +2, Favor -1, Life -3)
2 Retreat to inside the doorway (Morale +2, Favor -1)
3 Pray to Ashhur for help (Morale +2, Favor -3)
Choice 4
1 Taunt the wolf-man (Morale +2)
2 Stay silent (Favor +1)
Favor -1, Life -2
Choice 5
1 Stand firm where he is (Morale +1, Life -2)
2 Climb atop the bodies (Morale +1, Favor +1, Life -4)
Morale +2 , Life -1
Choice 6
1 Taunt them to fight him here (Morale +1)
2 Go hunt them (Morale +2, Favor -2, Life -3)
Choice 7
1 Challenge them from atop the mound (Morale +2, Favor +2)
1.1 Call upon Ashhur for help (Morale +2, Life -2, Favor -3)
2 Challenge them from the doorway
3 Challenge and retreat (Morale +1)
CHAPTER 23 (DANIEL)
Starting stats - Life: 10, Morale: 0
Life -3
Choice 1
1 Fall back
2 Wipe the blood away and fight (Morale +2, Life -4)
Choice 2
1 Rejoin the fight now (Morale +1, Life -2)
2 Stay back and issue commands
Choice 3
2 Join the farmer in defense (Morale +1)
Choice 4
1 Say 'You run, I cut you down.'
2 Be silent (Life -2)
CHAPTER 24 (DARIUS)
Starting stats - Life: 10, Morale: 0, Favor: 5
Choice 1
1 Call upon Karak to smite it (Favor -3)
2 Stab with his dagger (Life -2)
Choice 2
1 Power up his sword (Morale +2, Favor -2)
2 Power up his hand (Morale +2, Favor -3)
3 Save his favor (Morale +1, Life -3)
Choice 3
1 Stand firm (Morale -1)
2 Go help another defender
Choice 4
1 Pray to his God for aid (Morale +4, Favor -3) [Achievement: Crushing move!]
2 Just fight (Morale +3, Life -4)
CHAPTER 25 (REDCLAW)
Starting stats - Life: 10, Morale: 0
Choice 1
1 Attack Jerico (Life -3)
2 Attack Darius (Morale +1, Life -2)
3 Climb up the wall for the archer
Morale +2
Choice 2
1 Go inside this house to kill (Morale +1)
3 Wait (Morale -1)
Choice 3
1 Overwhelm his tired opponent (Life -5)
2 Try to trick him with a feint (Morale +2, Life -2)
3 Taunt him (Morale -1) (redirected to other options)
Choice 4
1 Attack the legs (Life -3)
2 Go inside to kill (Morale +1)
CHAPTER 27 (JERICO)
Starting stats - Life: 6, Morale: 0, Favor: 5
Choice 1
1 Wait (Morale +1, Favor -2, Life -3)
2 Charge (Morale +2, Favor -2, Life -3)
3 Throw his mace (Morale +2, Favor -2)
Choice 2
1 Charge and use his shield (Morale +4, Favor -3)
2 Charge with his mace (Morale +2, Life -3)
3 Taunt Redclaw (Morale +3)
Choice 3
1 Ready his shield (Morale +1, Favor -1)
2 Throw his mace (Favor +2, Life -3)
2.1 Throw his mace again (Favor +1) [Achievement: Funny for a paladin]
2.2 Prepare for battle
3 Charge (Life -3)
Choice 4
1 Agreed
2 After we have attended to the wounded (Favor +2)
CHAPTER 29 (DARIUS)
Starting stats - Life: 10, Morale: 0
Choice 1
1 Out of respect, keep his attention on Lars (Morale +1)
2 Divide his attention between all three
Choice 2
2 Chaos is not the way of Karak (Morale +1)
3 He felt a prompting to stop him
Choice 3
1 Say Jerico was a friend (Morale +2)
2 Leave that unsaid
Choice 4
2 Try to kill him
Choice 5
1 Nevek (Life -4)
2 Lars (Morale +1)
Choice 6
1 Surprise attack (Morale +1, Life -4)
2 Do not attack (Life -2)
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