Sunday, July 10, 2022

NOBLE MAN

This is the walkthrough for the Noble Man series by Delight Games (Premium).

If you are looking for a preferred path to follow, I have highlighted those choices. It will help you to get the high score.

Choices which have been struck through indicate that either the character dies there or game over.

 

CHAPTER 1 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Give the real codename
2 Give a bad codename (Life -1, Cool -2)
3 Tell a joke (Cool -1) [Achievement: Joker!]
 

Choice 2

1 Change the op (Cool -2) 
2 Abort the op (Cool -3)
3 Stick to the plan (Cool +1)

Choice 3

1 Stand down (Cool -2)
2 Wait for more intel
3 Go now (Cool +1)
 

Choice 4

1 Send Torres and Lucas in (Cool -2)
2 Cover the door (Cool -3, Life -3)
3 Charge in (Cool +1)
 

Choice 5

1 Wait and see (Cool +2)
2 Tackle him (Cool +1)
3 Pull the trigger
 

Choice 6

1 Torch the building (Cool -3) [Achievement: Breaking Bad]
2 Take the body (Cool -2) [Achievement: Corrupt!]
3 Plant a weapon on him 
4 Admit you killed him (Cool +1) [Achievement: Super honest!]

 

Choice 7

1 Assure her (Cool +1)
2 Ignore
 

CHAPTER 2 (BATI)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Apologize
2 Ask for help (Cool +1)
3 Drop the attitude, mister! (Cool +2) [Achievement: You're not gonna take it!]
 

Choice 2

1 Push Diego (Cool +2, Life -3)
2 Jump clear [Achievement: Forget that chump!]

CHAPTER 4 (BATI)

Starting stats - Life: 7, Cool: 0

Choice 1

1 Crash the van (Cool +2, Life -2)
2 Jump out of the back (Cool -2)

Choice 2

1 Roll (Cool +1)
2 Curl up (Life -2)

CHAPTER 6 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Swim around (Cool +1)
2 Swim at the shark (Cool -1) [Achievement: Suicidal tendencies] (redirected to other options)
3 Wait (Cool -1; Cool +1)

Choice 2

1 Deal with the shark (Life -3)
2 Surface now (Cool +1)

Choice 3

1 Rush the cabin (Cool -1)
2 Belly crawl (Cool +1)

Choice 4

1 Slug Burke (Cool +1, Life -2)
2 Business approach
3 Scare Burke (Cool +1) [Achievement: Revenge!]

Choice 5

1 Say he's not an errand boy (Cool +2) 
2 Take the job

 

Choice 6

1 Pay up
2 Plead (Cool -1)

Choice 7

1 Deny (Cool -1)
2 Tell her the truth (Cool +1)

CHAPTER 7 (KRAKOUER)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Tell him to leave (Cool +1)
2 Clobber him (Cool +2)

Choice 2

1 Pay Gage
2 Get a little physical
    2.1 Elbow him in the face
    2.2 Grab his crotch and squeeze hard (Cool +1) [Achievement: Bully]
    2.3 Chop his throat (Cool -1)

CHAPTER 9 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Walk over
2 Circle the plaza (Cool +1)
3 Wave Manny over (Cool -1)
 

Choice 2

1 Teach the mugger a lesson (Cool +2)
2 Play it cool (Cool +1) [Achievement: Eye on the prize!]
 

Choice 3

1 Go in the front (Cool -2)
2 Look around back (Cool +1)
 

Choice 4

1 Help her (Cool +2)
    1.1 Hit him with something [Achievement: Crushing move!]
    1.2 Tell him to back off (Life -1)
    1.3 Threaten him with his pistol
    1.4 Shoot him with the pistol [Achievement: Shoot first, ask questions later!]
2 Stay on mission
 

CHAPTER 10 (BATI)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Plead with them
2 Put on an act (Cool +2) [Achievement: Impersonator]
3 Threaten them (Cool +1)
 

CHAPTER 11 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Kiss Sam (Cool +1) [Achievement: You Cad!]
2 Tie his shoe (Cool -2)
3 Pull her down with him (Cool +1)
4 Stand still (Cool +2)
 

Choice 2

1 Block and punch (Cool +2)
2 Pull his gun
3 Say he only wants to talk (Cool -1, Life -2)
 

Choice 3

1 Keep walking (Cool +1)
2 Run (Cool -1)
3 Hide in the crowd (Cool +2)
 

Choice 4

1 Fight (Life -3) [Achievement: Brute Strength]
2 Push through (Life -1) [Achievement: Wise retreat]
3 Shoot in the air
 

Choice 5

1 Disarm the guard (Cool +2)
2 Shoot the guard (Cool -1)
 

Choice 6

1 Say 'It was not your fault'
2 Say 'Hey, it happens sometimes' (Cool -1)
3 Stay silent (Cool +1)
 

Choice 7

1 Let her help
2 Send her home (Cool +1)
    2.1 Accompany him into the club (Cool -1) (redirected to other options)
    2.2 Rest in the car
    2.3 Be a lookout (Cool +2)
 

Choice 8

1 Buy her a drink (Cool -1)
2 Politely decline (Cool +1)
 

CHAPTER 12 (SAMANTHA)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Follow him (Cool +1)
2 Stay put
3 Talk to him (Cool +2) [Achievement: Should have worked]
 

CHAPTER 13 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Keep the pretense (Cool +1)
2 Threaten him
 

CHAPTER 15 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Reassure her (Cool -1) [Achievement: Counselor Troi]
2 Stay quiet (Cool +1)
 

Choice 2

1 Make a play (Cool +3, Life -5)
2 Shout for help (Cool +1, Life -3)
3 Wait (Cool +2)
 

CHAPTER 17 (NOBLE)

Starting stats - Life: 10, Cool: 0
 
Life -4
  

Choice 1

1 Stay quiet
2 Make a joke (Cool +2, Life -2)
 
Life -1
 

Choice 2

1 Pound sand (Cool -2)
2 Start talking
 

CHAPTER 19 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Agree
2 Resist (Cool +2)
 

Choice 2

1 How can I trust what you say? (Cool -1)
2 Understood. I will not let you down.
3 I am starting to see a pattern (Cool +1)
 

CHAPTER 20 (SAMANTHA)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Use the brush (Cool +1)
2 Wheel to the bathroom
3 Wait (Cool -1)
 

Choice 2

1 Be silent (Cool +1)
2 Ask her why she wants Bati
    2.1 To use her as a slave (Cool -1)
    2.2 Because your girls were escaping to our shelter
    2.3 To get leverage of Bati's father (Cool -2)
 

Choice 3

1 You could sell your paintings (Cool +1)
2 Certainly, you have enough money (Cool -1)
3 No, start a new business.
 

CHAPTER 21 (NOBLE)

Starting stats - Life: 8, Cool: 0

Choice 1

1 Slap the gun (Cool +2, Life -3)
2 Knock out Li
3 Duck and roll (Cool -1, Life -3) (redirected to other options)
 

Choice 2

1 Escaping (Life -3)
2 Getting the gun (Cool +1)
3 Knocking out Oscar (Life -3)
 

Choice 3

1 Kill him (Cool -5)
2 Let him live (Cool +1)
 

Choice 4

1 Circle around back (Cool -1)
2 Pretend to be a customer (Cool +1)
 

Choice 5

1 Play a tourist (Cool +1)
2 Do not act too much
 

Choice 6

1 Use the chokehold (Cool -1)
2 Tie her up
3 Encourage her to get high (Cool -1)
4 Try to bribe her
 

CHAPTER 23 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Shoot Shina
2 Bluff (Cool +2) [Achievement: P-P-P-Poker Face!]
3 Bargain with Shina
 

Choice 2

1 He's alive
2 He's dead
 

Choice 3

1 Finding Bati (Cool +1)
2 Getting the money to save my mother (Cool +1)
3 Keeping you alive (Cool +2)
4 Your shapely bottom
 

Choice 4

1 That's me, a regular casanova.
2 How about a movie? (Cool -1)
3 Just shut-up and get in the bed (Cool -2) [Achievement: Terrible Choice!]
4 Say nothing (Cool +1)
 

Choice 5

1 Say 'I got it' (Cool +1)
2 Say 'Thanks and how about a back rub' (Cool +1)
3 Say nothing
 

Choice 6

1 Kiss her (Cool +2)
2 Don't kiss her (Cool -1)
 

CHAPTER 25 (BATI)

Starting stats - Life: 5, Cool: 0

Choice 1

1 Have to pee
2 Seduce him (Cool -2)
3 Make a deal (Cool +2) [Achievement: Diplomat]

Life -2
 

Choice 2

1 Use the syringe (Cool +2, Life -1)
2 Go for the gun (Life -3)
3 Scream as loud as she can (Life -1) [Achievement: Nice deduction]
 

CHAPTER 26 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Go for the kiss (Cool +3) [Achievement: Seducer!]
2 Ask her what she meant
3 Ignore it
 

Choice 2

1 Why would it offend me? [Achievement: Snarky!]
2 I believe in Smith ans Wesson [Achievement: Redneck]
3 You sound like my mother
 

Choice 3

1 Send her home (Cool -1)
2 Tell her to convince him (Cool +1)
3 Keep her around
 

Choice 4

1 Tease Sam (Cool +1)
2 Assure Sam
 

Choice 5

1 No, we're fine.
2 Start praying (Cool +1)
 

Choice 6

1 Land at the island (Cool +2, Life -4)
2 Climb and coast
3 Set down in the water (Cool -1, Life -3)
 

Choice 7

1 Get himself and Samantha out of there (Cool +1)
2 Check for injuries
 

Choice 8

1 We're borrowing it, that's all. (Cool +1)
2 This is for Bati. Break a few eggs and all that.
3 Where's your spirit of adventure?
 

Choice 9

1 Tell Sam to wear the bikini (Cool +2)
2 Look for other women's clothing (Cool -1)
3 Don't worry about Sam's clothes (Cool +1)
 

Choice 10

1 Suit
2 Tourist outfit (Cool +1)
 

CHAPTER 27 (KRAKOUER)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Stake out the place
2 Get inside to spy (Cool +1)
 

Choice 2

1 Pay (Cool +1)
2 Tell him to move it (Cool +1, Life -3)
 

Choice 3

1 Record from where he is (Cool +2) [Achievement: Pragmatic]
2 Join Tiger's table
3 Leave his phone under Tiger's table
 

CHAPTER 28 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Touch her leg (Cool -1)
2 Make small talk
3 Talk about Bati (Cool +1)
 

Choice 2

1 Wait (Cool +1)
2 Sam's plan (Cool -2)
 

Choice 3

1 Buy a ticket (Cool -2)
2 Jump the turnstiles (Cool +1)
3 Race to the next stop
 

Choice 4

1 Sprint up to the walkway (Cool +1)
2 Climb up on the statue [Achievement: Make a Scene!]
 

Choice 5

1 Pretend he was shot (Cool -1) [Achievement: Nice Guy]
2 Shove past him (Cool +1)
3 Smash his fake rifle (Cool -1)
 

CHAPTER 29 (SAMANTHA)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Text Jake (Cool -1)
2 Just cool it (Cool +1)
 

Choice 2

1 Run the red (Cool +2)
2 Wait for the green
 

Choice 3

1 Sneak aboard
2 Wait for Jake (Cool +2)
 

CHAPTER 30 (NOBLE)

Starting stats - Life: 9, Cool: 0

Choice 1

1 Go outside
2 Hold his ground (Cool +1)
 

Choice 2

1 Plead with the dancer (Cool +2)
2 Keep talking
 

Choice 3

1 Go for the .22
2 Draw his own pistol (Life -3)
3 Press his advantage hand-to-hand (Cool +1, Life -1)
 

Choice 4

1 Nothing is going to go wrong (Cool -1) (redirected to other options)
2 Give me 30 minutes, then call the police. (Cool +1)
3 Give me 30 minutes, then come after me.
 

Choice 5

1 Hold still (Cool +1)
2 Hang and shoot
 

Choice 6

1 Keep breathing (Cool +1)
2 Hold his breath
 

Choice 7

1 Use the axe (Cool +2)
2 Use his gun (Cool -1, Life -3)
3 Sneak around the deck (Cool +2)
 

Choice 8

1 Hide and wait (Cool +2)
2 Seek and destroy (Cool -1)
3 Make noise
 

Choice 9

1 Charge in and fight (Cool +2, Life -3)
2 Retreat to the engine (Life -3)
3 Bargain (Life -5; Life -3)
 

Choice 10

1 Call for women to rat out Tiger (Cool -1, Life -3)
2 Just keep silently stalking Tiger (Cool +2)
 

CHAPTER 31 (BATI)

Starting stats - Life: 6, Cool: 0

Choice 1

1 Kick and run (Cool +2, Life -3)
2 Hide (Life -2)
 

CHAPTER 32 (NOBLE)

Starting stats - Life: 6, Cool: 0

Choice 1

1 Crack a joke (Cool -1)
2 Set her straight
 

Choice 2

1 Hold her back
2 Let her have at it (Cool +1)
 

Choice 3

1 Retreat back to the ship (Cool -1, Life -4)
2 Jump to the dock (Cool +2)
3 Hands up
 

CHAPTER 34 (NOBLE)

Starting stats - Life: 5, Cool: 0

Choice 1

1 Crash the car through the windows (Cool -2)
2 Use the tire iron (Cool +1)
3 Look for a back door (Cool -1) (redirected to other options)
 

CHAPTER 36 (NOBLE)

Starting stats - Life: 8, Cool: 0

Choice 1

1 Warn Sam about snakes
2 Stay silent (Cool +1)
 

Choice 2

1 Then I die and so does Bati (Cool +1)
2 You can do it
 

Choice 3

1 Let Sam pray (Cool +1)
2 Refuse
 

CHAPTER 38 (NOBLE)

Starting stats - Life: 8, Cool: 0

Choice 1

1 Off switch
2 Pull the wires
3 Dump the fuel (Cool +2)
 

Choice 2

1 Hunker down where he is (Life -4)
2 Return fire underneath the car (Life -6)
3 Take cover behind the wheel
 

CHAPTER 39 (SAMANTHA)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Shoot from here (Cool -2)
2 Sneak over (Cool +2)
    2.1 Kill him
    2.2 Give him a chance (Cool +2) [Achievement: Humanitarian]
 

Choice 2

1 Use the rifle (Cool +2)
2 Wait (Cool -2)
 

CHAPTER 40 (NOBLE)

Starting stats - Life: 6, Cool: 0

Choice 1

1 Go for the rifle (Cool +2, Life -3)
2 Use the handgun (Cool -2, Life -5)
 

Choice 2

1 Make a run for it (Life -5)
2 Shoot and then run
3 Hold where he is
 

CHAPTER 41 (BATI)

Starting stats - Life: 3, Cool: 0

Choice 1

1 Use tin snips (Cool +1)
2 Use box cutter (Life -1)
 

CHAPTER 42 (NOBLE)

Starting stats - Life: 5, Cool: 0

Choice 1

1 Run to the back of the car (Life -4)
2 Jump inside the car (Cool +3)
3 Kick the grenade
 

CHAPTER 44 (NOBLE)

Starting stats - Life: 5, Cool: 0

Choice 1

1 Go for the side building (Cool +2)
2 Direct assault (Life -4)
 

Choice 2

1 Take the shot (Cool -1, Life -1)
2 Wait for a better shot (Cool +1)
3 Silent kill (Cool +2, Life -2)
 

CHAPTER 46 (NOBLE)

Starting stats - Life: 5, Cool: 0

Choice 1

1 Take the shot
2 Sneak up (Cool +2)
 

CHAPTER 47 (SAMANTHA)

Starting stats - Life: 8, Cool: 0

Choice 1

1 Roll over and shoot (Life -3)
2 Put rifle down (Cool +3)
 

CHAPTER 48 (NOBLE)

Starting stats - Life: 10, Cool: 0

Choice 1

1 Shoot Krakouer (Cool +3)
2 Don't shoot
 




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